For a 6/6 (core/thread) CPU cmd.exe /C start "" /affinity 3e " \deadspace3.exe".For a 4/8 and 8/8 (core/thread) CPU cmd.exe /C start "" /affinity fe " \deadspace3.exe". For a 4/4 (core/thread) CPU cmd.exe /C start "" /affinity e " \deadspace3.exe".In the target field, set the following (just put the default contents in double quotes and prepend cmd.exe /C.Edit your preferred shortcut for launching the game (desktop and/or start menu). Making affinity changes permanent (setting affinity in task manager only lasts until you exit the game): Cheesy, efficient and fun.When using VSync,the game places most of its processing load on the first CPU core only(typically 99%) which may cause stuttering and occasional framerate dips on some systems while traversing through the map With the GRP, I can instakill almost every zombie in the game by hurling them into any of the gratuitously common spiked walls in the game (a horrifying safety hazard for UJC workers but a delightful mechanic for gamers). It takes a lot of effort, risk, time and ammo to kill zombies with conventional combat. Here was my dilemma, if you could call it that: Do I spend all my precious credits making a bunch of mediocre guns I can’t find ammo for? Or do I focus on buffing my small collection of free weapons to fight the progressively tougher and scarier zombies? It was a no-brainer - especially when it came to the GRP. This made it difficult for me to experiment with different weapons because nearly all the obtainable guns have to be crafted at significant cost. All zombies have a hardy resistance to gunfire, ammo is scarce and resources are hard to come by. But while playing, it can feel like “The Callisto Protocol” focused on the game’s melee system to the detriment of other mechanics.
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